Convert ~160 raw res.json()/res.status().json() calls across 32+ files to use centralized helpers from src/utils/responses.js (ok, errorResponse, successMessage, notFound, validationError, forbidden, unauthorized, conflict). No behavior changes — response shapes are identical. Future schema changes (e.g., requestId envelope) only need to update one module. Fix error vs errorResponse signature mismatch in routes/health.js CA cert endpoint where error(res, message, statusCode) was being called with errorResponse(res, statusCode, message, extras) argument order. Files changed: middleware.js, csrf-protection.js, error-handler.js, license-manager.js, src/app.js, and 27 route files. Test suite: 755 pass / 4 pre-existing failures (services credential tests).
DashCaddy Onboarding System
This directory contains the JavaScript modules for the user onboarding tooltip system.
Files
- onboarding.js - Main entry point, initializes the onboarding system
- tour-manager.js - Orchestrates the onboarding flow and manages tour state
- progress-tracker.js - Manages persistent storage of user progress
- tooltip-definitions.js - Defines all tooltip content and positioning
- dns-template-selector.js - Presents DNS server template options
- theme-adapter.js - Ensures tooltips match the current dashboard theme
Load Order
The scripts are loaded in the following order (as defined in status/index.html):
- progress-tracker.js
- theme-adapter.js
- tooltip-definitions.js
- dns-template-selector.js
- tour-manager.js
- onboarding.js (main initialization)
Dependencies
- Driver.js - Loaded from CDN (https://cdn.jsdelivr.net/npm/driver.js@1.3.1/)
- Dashboard CSS variables (for theming)
- Browser localStorage API (for progress tracking)
Integration
The onboarding system integrates with:
- Dashboard theme system (via CSS variables)
- App template selector (for DNS server deployment)
- Local storage (for progress persistence)
Development
Each module is wrapped in an IIFE (Immediately Invoked Function Expression) to avoid global namespace pollution. Modules communicate through well-defined interfaces and the window object where necessary.